Friday, November 9, 2007
Hellgate London
Developer: Flagship Studios
Genre: Role-Playing
Release Date: Oct 31, 2007 (more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Mild Language, Violence
Number of Players: 1 Player
Number of Online Players: Massively Multiplayer
Hellgate: London is a likeable action role-playing game that answers the question "What would happen if you took all the loot lust from Diablo and fit it into a first-person shooter?" OK, maybe you weren't asking that question, but Hellgate is an interesting game. It will probably come into its own after a few more patches, but right now, it has almost as many issues as strengths.
The game takes place in London, naturally, and it's the near future. A large gate to hell--some might call it a "Hellgate" of some kind--has opened and demons have been spewing forth from it. The storyline has you, as a character in one of six classes, falling into an adventure that puts you on a path to seek out various oracles, kill a whole lot of demons, and eventually penetrate the Hellgate itself. But the storyline is rather limp. It's best conveyed by prerendered cutscenes that play out between each of the game's acts, but there are hours of often poorly written quest dialogue text and flat character exclamations between those cutscenes. The game can't seem to make up its mind as to whether or not it wants to be serious or funny, and the characters that have been placed in the game for comic relief don't work very well, with the possible exception of a guy who, through your actions, ends up having a small demon hump his face for the rest of the game. The game also has a handful of technical issues, including frame rates that randomly take a dive and hard lockups that, depending on when they occur, might make you play through a significant chunk of the game again.
* OS: Windows XP with SP2 or Windows Vista
* Processor: 1 .8GHz or faster (2.4GHz for Vista)
* RAM: 1GB or more (2GB for Vista)
* Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
* Audio: DirectX 9.0c compatible device
Disc drive: 8x DVD or faster
* Hard drive: 6 GB or more free space
* Input: Keyboard and mouse
* Internet: Connection required for multiplayer
Screen Shots
Download
part-1 part-2 part-3 part-4 part-5
part-6 part-7 part-8 part-9 part-10
part-11 part-12 part-13 part-14 part-15
part-16 part-17 part-18 part-19 part-20
part-21 part-22 part-23 part-24 part-25
part-26 part-27 part-28 part-29 part-30
part-31 part-32 part-33 part-34 part-35
part-36 part-37 part-38 part-39 part-40
part-41 part-42 part-43 part-44 part-45
part-46 part-47 part-48 part-49 part-50
part-51 part-52 part-53 part-54 part-55
part-56 part-57 part-58 part-59 part-60
part-61 part-62 part-63 part-64 part-65
part-66 part-67 part-68 part-69 part-70
part-71 part-72 part-73 part-74 part-75
part-76 part-77 part-78 part-79 part-80
part-81 part-82 part-83 part-84 part-85
part-86 part-87 part-88 part-89 part-90
part-91 part-92 part-93 part-94 part-95
part-96 part-97 part-98 part-99 part-100
part-101 part-102 part-103 part-104 part-105
part-106 part-107 part-108 part-109 part-110
part-111 part-112 part-113 part-114 part-115
part-116 part-117 part-118 part-119 part-120
part-121 part-122 part-123 part-124 part-125
part-126 part-127 part-128 part-129 part-130
part-131 part-132 part-133 part-134 part-135
part-136 part-137 part-138 part-139 part-140 part-141
INSTALL NOTES
Unpack
Burn or mount
Install,
serial: N1XL-ETTE-YKWB-KSG7-ZTBW-5Z0E
Copy the crack from the ViTALiTY folder
Let none survive
Credit By Tana_Sara
Site : http://forum.itemxp.net
Sunday, November 4, 2007
Age Of Empires III - The War Chiefs
Developer: Ensemble Studios
Genre: Historic Real-Time Strategy
Release Date: Oct 17, 2006
ESRB: TEEN
ESRB Descriptors: Blood, Violence
Number of Players: 1 Player
Number of Online Players: 8 Online
When Age of Empires III arrived last year, it updated the famed real-time strategy series with gorgeous new visuals, though the sequel played it safe and offered only evolutionary improvements to the series' proven formula. You could take control of one of the great colonial powers during the Age of Discovery, which meant building villages to harvest resources and constructing forts, barracks, markets, walls, and more. Meanwhile, armies that consisted of militias, muskets, canons, and more tried to sweep the enemy factions off of the map. The overall experience ended up being very familiar to Age and real-time strategy veterans, though that didn't stop it from being fun and engaging.
Minimum System Requirements
System: 1.4 GHz or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 2000 MB
Wednesday, October 31, 2007
Age Of Empires III: Asian Dynasties
Developer: Big Huge Games
Genre: Historic Real-Time Strategy
Release Date: Oct 23, 2007 (more)
ESRB: TEEN
ESRB Descriptors: Blood, Violence
System: 1.4 GHz processor or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 2000 MB
Friday, October 26, 2007
Wanted Guns
DEVELOPER:Iridon Interactive
GENRE(S):Third-Person Action, First-Person Shooter
PLAYERS:1
ESRB RATING:RP (Rating Pending)
RELEASE DATE:March 4, 2005
Combining third person action, horse-riding and sneak’em up assassination with a cinematography inspired rail shooter FPS mode, Wanted Guns is a story driven action game for the PC set in Mexico and the Wild West during the American Civil War. You play as Reverend Devlin, an unforgiving priest whose dubious past as former leader of Los Gauchos, a Mexican gang of gold-thieving gunslingers, has finally come back to haunt him. [Fusion Labs]
Download
part1
part2
part3
Thursday, October 25, 2007
Ghost Master
Developer: Sick Puppies
Genre: Real-Time Strategy
Release Date: Aug 26, 2003
ESRB: TEEN
ESRB Descriptors: Blood, Mild Violence
If you're looking for a new twist on ghoulies, ghosties, long-legged beasties, and things that go bump in the night, look no further than Ghost Master. Sick Puppies' real-time strategy game stands horror-game traditions on their heads, swapping the spooks and scares of Resident Evil and Silent Hill for supernatural management duties reminiscent of Dungeon Master. It's a great novelty, first of all, but it's also a real success in terms of gameplay, thanks to outstanding scenario design and an irreverent sense of humor.
The core elements of Ghost Master are simple. Reverse the stereotypical ghost story and you have a pretty good idea what this game is all about. Unlike in your garden-variety horror game, where you wander the halls of a haunted house waiting to be frightened into a fresh pair of BVDs, here you're some kind of dead civil servant (insert "are there any other kind?" or similar joke here) in charge of the rattling chains and disembodied footsteps. Problems in the small town of Gravenville have attracted the notice of the Haunter Committee, and you're sent to set things right by generally scaring the bejesus out of the flesh-and-blood types.
You do this by recruiting a team of ghosts for each scenario. This spook squad is drawn from six categories--sprites, disturbances, elementals, vapours, frighteners, and horrors--named for the chief characteristics and skills of their members. The sprites class, for instance, consists of minor spirits who mess up electrical appliances, like the cogjammer gremlin and the ghostly spider, clatterclaws. Elementals features aether and earthwall, who have the capabilities of air and earth elementals, respectively. Horrors represents the worst of the worst, such as the mortal-possessing ghastly and the headless horseman. Every sort of spook that's ever made type B-positive run down the walls in a fright flick is at your beck and call here.
Minimum System Requirements
System: PIII 450MHz or equivalent
RAM: 128 MB
Video Memory: 16 MB
Hard Drive Space: 750 MB
Download
part1
part2
part3
part4
part5
part6
Wednesday, October 24, 2007
Classic British Motor Racing
Category: Action
Release Dates
Intl - 02/10/2006
Description
An amazing 13 high performance cars to choose from, including Austin Mini, MG and Triumph. Each car accurately recreated under licence, featuring true handling characteristics of the real vehicles. Race through 6 different courses across the British Isles, including the heart stopping thrills of the traditional ‘Westminster Run’ around the streets of London. Challenge your racing agility to unlock all 3 action packed game modes including Time Trial and Grand Prix. Drive for the record or race against friends in the insanely addictive multiplayer mode. Designed to please Classic Motor fans! Your chance to own a part of British Motor Racing heritage.
Download
Tuesday, October 23, 2007
Shanghai Street Racer
Developer: Team6
Genre: GT / Street Racing
Release Date: March 2004
Fast cars, dangerous tracks and reckless driving guarantee a lot of incredible crashes and highspeed action. Scream through the streets of Shanghai at all hours of the day or night in a true arcade style game (really easy to learn) and blow the doors off your adversaries! Choose from 5 Hot Rods (up to 355 Km/h) on 10 circuits (You?ll see Shanghai day and night). 2 modes of play are offered: Single and, of course, Multi-Player for network racing. In Single Player mode you can test yourself against 'Time Attack' (the object is to beat your best time) in a single race, or a Championship series. In short, hours and hours of gaming!
Windows 98/Me/2000/XP/98SE
Tuesday, October 16, 2007
European Street Racing
Developer: Team 6
Category: Sports
Release Dates
Intl - 09/21/2007
Description
Test your driving skills and race through the streets of seven of Europe’s principal cities including Moscow, Warsaw, London, Paris, Madrid, Berlin and Hamburg.
The streets will never be the same again…
Features
-The only racing game with 5 original European Cities
-12 car models inspired from the hottest European models
-Destructible cars and objects
-Day and Night mode, Spectacular stunts and tuning options
-Race against friends via LAN or internet
Requeriments:
MÃn.:
Processor: 1000 MHz
Memory: 256 MB
Video card: 2nd generation ‘hardware TnL’ videocards 64 MB
such as:ATI Radeon 7500 or Nvidia Geforce 2
Hard disk: 2 GB free space
OS: WinXP
DirectX version: 9.0c
Rec.:
Processor: 1800 MHz
Memory: 512 MB
Video card: 3rd or 4th generation ‘hardware TnL’ videocards 128 MB
such as:ATI Radeon 9600 or higher Nvidia GeforceFX5600 or higher
Hard disk: 2 GB free space
Network: LAN or internet access for multiplay.
OS: WinXP DirectX version: 9.0c
Screen Shots
Download
Sunday, October 14, 2007
GT-R 400
Release Date: Nov 17, 2006 (EU)
Need a champion GT-R 400? Test themselves in one of the best racing Simulators, "GT-R 400"! Advanced physics, modern management, and specifically the most realistic simulated tracks transmit a sense of this race. Choose a recognized "monsters" roads, such as Ascari KZ1 or Mosler MT900R and reconciliation in fascinating fight against recognized Profi racing sports-GT 2003 Champ Martin Short
Features of the game:
16 realistic tracks on 3 continents
6 championships
New car, a new track and new goals for the winner in the race for time
- Effektnye accident in real time
Multi-player mode, allowing just two players for the victory srazitsya
System requirements:
-Windows 2000/XP
-Pentium 4 2.0 GHz 512
-Mb Ram
-CD-ROM Drive
-100 Mb free disk space
-DirectX 9-compatible 3D graphics card 128 Mb
-DirectX 9
-Keyboard
-Mouse
Screen Shots
Download
Friday, October 12, 2007
Fetch
Release Date: 2006
Bring home your new best friend today!Spend many happy hours pampering, grooming and playing fetch with your new canine pal. Play with your dog, take him for walks and run through the park to perfect his agility and obedience. He needs your love and patience to grow into a trained pedigree dog that can compete in national competitions. Do you and your dog have what it takes to be named Best in Show?
• Ruff-house with your dog, playing fetch and teaching him to obey commands.
• Feed and care for the newest member of your family – he needs lots of attention to keep him from chewing furniture and digging holes.
• Put all of your hard work and training to the test in obedience and agilitycompetitions. How will your dog rank?
• Dress your dog in funny clothes, hats and collars. Even buy accessories and toys for your dog to play with throughout the game.
YOUR POOCH, YOUR PAL!
Adopt a New Best Friend!Choose from American's favorite dogs including Labradors, German Shepherds, Boxers, Chihuahuas, Dachshunds and Beagles to bring home today.Give your new friend a name and get ready to play!
Sit, Stay, Fetch!Teach your new dog how to sit, stay, fetch and more! Use Fetch!'s Gesture Recognition feature to get your dog to obey with a simple move of your mouse. Then reward your puppy with toys, treats and lots of love.
Best in ShowCompete in local dog shows to demonstrate your pet's pedigree and training. Progress through the ranks to make it to the national obedience and agility competitions and be named Best in Show.
Dog Days of SummerHave fun with your pooch in the kitchen and the yard, on the streets and in the park as the seasons bring sun, leaves and snow.
Teach Your Old Dog New Tricks!Use Fetch!'s Gesture Recognition system to get your dog to obey your commands by simply moving your mouse!
System Requirements
Windows® 98/Me/XP
Pentium® III 1 GHz or compatible
512 MB RAM
500 MB hard drive space
DirectX® 9 (included on CD)
2 MB DirectX 9 compliant video card with T&L functionality
DirectX 9 compatible sound card
8X CD-Rom drive
Keyboard
Screen Shots
Download
Tuesday, October 9, 2007
FIFA 08
Developer: EA Canada
Genre: Soccer Sim
Release Date: Oct 9, 2007 (more)
ESRB: EVERYONE
Number of Players: 1 Player
Number of Online Players: 2 Online
FIFA Soccer 08 is the next release in the long-running simulation series from EA Sports. Most of the features of FIFA 07 return in FIFA 08, with a host of new features that aim to liven up the gameplay.
FIFA 08 introduces a new engine--called the 35-point decision engine--that enables players to react to situations and make realistic decisons. Other new features include improved shooting, where a variety of factors now affect the ball after it is struck, including ball spin, pressure from defenders, player attributes, and even air resistance and pressure. FIFA 08 also introduces a new feature called "Be-A-Pro" that will allow player to control individual players for entire matches.
Screen Shots
Download
Part1,Part2,Part3,Part4,Part5,Part6
Part7,Part8,Part9,Part10,Part11
CD-KEY : X8MM-RWM9-FIFA-KFLT-FIFA
Credit By ItemXP.net
Monday, October 8, 2007
ArmA: Armed Assault
Developer: Bohemia Int.
Genre: Modern First-Person Shooter
Release Date: May 4, 2007 (more)
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Violence
Connectivity: Online, Broadband Only
Customization: Editing Tools
Online Modes: Competitive
Number of Players: 1-32
Number of Online Players: 32 Online
System: Pentium IV 2.5 GHz or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 8000 MB
Other: Hardware Pixel/Vertex Shader Model 2.0 and Open AL compatible sound card
Sunday, October 7, 2007
Star Wars Galactic Battlegrounds
Developer: LucasArts
Genre: Sci-Fi Real-Time Strategy
Release Date: Nov 11, 2001
ESRB: TEEN
ESRB Descriptors: Violence
Number of Players: 1-8
Star Wars Galactic Battlegrounds will send Star Wars purists into a tizzy. Tauntauns on Tatooine? Dewbacks in outer space? Naboo Fighters tussling with X-Wings that haven't been invented yet? TIE Fighters with shields? And since when do Wookiees have tanks? The Star Wars universe already requires a willing suspension of disbelief, but most fans at least expect some internal consistency.
These are hardly grounds to dismiss LucasArts' latest real-time strategy stab at the most lucrative license of them all. But they are grounds to wonder whether this is just a cheap tug at the pocketbooks of the fans or whether any thought went into this Star Wars adaptation of Ensemble's Age of Empires II engine. Although at times it seems LucasArts was being lazy, this isn't just a slapdash skin job. Rest assured that Galactic Battlegrounds has a relatively deep design with enough twists to distinguish it from Age of Empires II: The Age of Kings.
The fundamentals of the Age of Empires II engine are so intact in Star Wars: Galactic Battlegrounds that veterans of that game can jump right in with barely a glance at the manual. So many elements are almost identical--the interface, the resource management, the upgradeable units, and the unit balance, for starters. The four tech levels are analogous to Age of Kings' four ages. The six sides in Galactic Battlegrounds are the equivalent of the civilizations in Age of Kings, each with minor differences. For instance, in the Age of Kings, the Turks collect gold a little faster, and in Galactic Battlegrounds, the Royal Naboo collect nova crystals a little faster. In the expansion to Age of Empires II, the Huns don't have to build houses, and in Galactic Battlegrounds, the Trade Federation doesn't have to build prefab shelters. As in Age of Kings, in Battlegrounds, each side can build a unique unit. For instance, in Age of Kings, the Teutons get Teutonic knights, and in Galactic Battlegrounds, the Galactic Empire gets dark troopers. Although each side in Battlegrounds has unique graphics for its units and structures, they're all functionally the same. In Age of Kings, each side's infantry, cavalry, archers, and siege engines have the same basic stats, and in Galactic Battlegrounds, each side's troopers, mechs, heavy weapons, and aircraft have the same basic stats. All the units can be upgraded. In Age of Kings, a militia upgrades to a man-at-arms, then to a long swordsman, then to a two-handed swordsman, and finally to a champion. In Galactic Battlegrounds, a trooper recruit upgrades to a trooper, then to a heavy trooper, and finally to a repeater trooper. There are minor exceptions. In Age of Kings, the Persians don't get champions, and in Galactic Battlegrounds, the Trade Federation doesn't get repeater troopers. And so on.
Minimum System Requirements
System: PII 233 or equivalent
RAM: 32 MB
Video Memory: 2 MB
Hard Drive Space: 500 MB
Screen Shots
Saturday, October 6, 2007
CTU Marine Sharpshooter
Developer: Jarhead Games
Genre: Modern First-Person Shooter
Release Date: Mar 20, 2003
ESRB: MATURE
ESRB Descriptors: Blood, Violence
System: PII 300 MHz or equivalent
RAM: 64 MB
Video Memory: 8 MB
Hard Drive Space: 500 MB
Recommended System Requirements
System: PIII 550 MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 500 MB
Thursday, October 4, 2007
Death to Spies
Developer: Haggard Games
Genre: Modern Action Adventure
Release Date: Sep 18, 2007 (more)
ESRB: MATURE
Super Taxi Driver 2006
Developer: Team6
Genre: Mission-based Driving
Release Date: 2006
ESRB: TEEN
This demo for Super Taxi Driver 2006 includes two single-player missions and one multiplayer level, with two different taxis to choose from.
Tuesday, October 2, 2007
Sudden Strike - Resource War
Developer: Fireglow
Genre: Historic Real-Time Strategy
Release Date: Nov 9, 2004
ESRB: TEEN
ESRB Descriptors: Violence, Animated Blood
Connectivity: Local Area Network
Offline Modes: Competitive
Online Modes: Competitive
Number of Players: 1-4
Monday, October 1, 2007
Bloodrayne 2
Developer: Terminal Reality
Genre: Fantasy Shooter
Release Date: Aug 2, 2005
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Mature Sexual Themes, Strong Language
System: 1 ghz or equivalent
RAM: 256 MB
Hard Drive Space: 500 MB
Other: 200MB virtual memory, DirectX 8.1 or higher
Recommended System Requirements
System: Pentium 4 2.0 GHz or AMD equivalent or equivalent
RAM: 512 MB
Video Memory: 256 MB
Hard Drive Space: 1000 MB
Other: 200MB virtual memory, GeForce FX (any), Radeon 9600, 9700, 9800 or better