Sunday, August 5, 2007

TOP SPIN 2

Publisher: 2K Sports
Developer: Aspyr
Genre: Tennis
Release Date: Mar 16, 2007
ESRB: EVERYONE
Connectivity: Online, Live Aware
Resolution: 480p, 720p, 1080i, Widescreen
Customization: Editing Tools
Offline Modes: Competitive, Cooperative, Team Oriented
Online Modes: Competitive, Cooperative, Team Oriented
Number of Players: 1-4
Number of Online Players: 2 Online
PAM Development delivered a high-quality game of tennis when it originally brought Top Spin 2 to the Xbox 360 a year ago. It wasn't particularly revolutionary, but it offered a flexible character creation system, a playful career mode, first-rate production values, and most importantly, some of the sharpest, most nuanced tennis action to be found anywhere. Aspyr has now brought Top Spin 2 to the PC, and although most of what made the Xbox 360 version great remains applicable here, the passing of time and some sloppiness in the translation make it a less impressive package all around.
First off, you should know that this is a game that simply demands you play it with a gamepad, and unsurprisingly, the Xbox 360 controller proves to be ideal. This necessity is driven by the fact that Top Spin has always offered a slightly more technical game of tennis than Sega's standard-bearing Virtua Tennis franchise, though it's still quite easy to pick up. You've got four basic swings, including the aptly named safe swing, which will never go out of bounds, though the other three shot types require a bit more finesse to keep inside the lines. The slice shot flies low and fast and is great for crossing up your opponent; the topspin shot flies straight and bounces high but moves fast and can slip right past opponents who aren't on their toes; and the lob shot, which should be used sparingly, can be very potent against aggressive opponents apt to ride the net.

While the four basic shot types can be used at any time, eight additional swings require some portion of your momentum meter. Momentum is gained and lost naturally as you score points and are scored on and can be used for either risk shots, which take up big chunks of your momentum, or advanced shots, which eat up a more modest amount of momentum. The advanced shots are high-powered versions of your standard swings. Risk shots are even more powerful, but as the name suggests, they're rather risky, too. Holding down the assigned modifier button before you start a swing will bring up a rising power meter, which you need to stop right at the top. If your timing is off, you'll botch the shot and likely give your opponent the upper hand. If you nail it, the ball moves hard and fast and can be difficult to return.

As potent as they can be, though, risk shots are usually worth taking only during your first serve, when you have a free pass to hit the net. Otherwise, the stakes are too high, and it's prohibitively difficult to keep an eye on the meter and your opponent while also keeping your player in motion in the middle of the match. While the risk shots still don't have an optimal risk-to-reward ratio, they've been refined a bit since the first Top Spin, and they don't have any ill effect on the rest of the gameplay, which is consistently responsive and, thanks to some aggressive and skilled artificial intelligence, regularly quite intense.

Digesting all of the tennis jargon in Top Spin 2 can be a bit much if you don't know the sport, and hopping right into the game's exhibition or tournament modes may give you a bit of a rocky start. It's best, then, that you go into the game's career mode, which does a fine job of casually acclimating you to the nuances of the gameplay as you play. Before you start mastering your smokin'-fast ace serves and humiliating dump shots, though, you'll have to create your own custom tennis pro.

In addition to offering basics like gender, age, and nationality, the character creation system in Top Spin 2 gives you rather impressive control over the facial features and physical build of your player and is almost comparable to the character creation system found in 2K Games' The Elder Scrolls IV: Oblivion--though, as far as we could tell, there's no option to create a crazy magic-adept lizard-man tennis pro in Top Spin 2. Maybe next year! There's kind of an "uncanny valley" thing going on with the facial features. The skin tones often have flat, mannequinlike sheens to them, but the player models still feature a good amount of realistic detail. Despite the support of higher screen resolutions, it can be tougher to make the tennis pro you want in the PC version, as the work-in-progress model you're shown during the creation process is blurry and indistinct, making some of the finer details hard to make out. It's odd, because once you're actually in the game everything is crisp and clear. The animation has also suffered in the translation. There's still some nice subtlety to the players' movements, but the smoothness of the Xbox 360 version has been replaced by erratic choppiness. This isn't just a minor aesthetic problem, as it can affect the timing of the gameplay as well.
Minimum System Requirements
System: Intel Pentium 4 2.0 GHz or AMD Athlon 64 3200+ or equivalent
RAM: 512 MB
Video Memory: 128 MB
Hard Drive Space: 4500 MB
Other: 3D Hardware Accelerator Card Required - 100% DirectX 9.0c compatible

Recommended System Requirements
System: Intel Pentium 4 2.0 GHz or AMD Athlon 64 3200+ or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Other: Geforce 6600 or Radeon X800
Download

No comments:

Post a Comment